Unity multiple sliders. stereographik February 22, 2014, 4:51am 1.
Unity multiple sliders thumb Aug 6, 2009 · Hi friends, this is my first topic for Unity! …i need to playback a single clip animation using 2 button to start and stop(i’ve already made them), and a slider to move trough the “timeline”. This video covers how to make some simple slide Mar 6, 2019 · I have only two sliders, and they are on the same scene but one is in the menu-game-object, which is turning off after entering the game, and another is on canvas, which always stays turned on. Make the slider move according to each other, and use negative values too. The slider doesn’t move by default but if I change a slider (say increase the speed) when I go back to moving my player the slider is changing when I press my A and D Jan 23, 2024 · I’m currently writing a Custom RangeAttribute for Vector2 and want the X and Y Value each to be adjustable by a slider in the inspector. I want the initial value of the slider to be set to the camera’s size. On each, there are buttons that the player can use to make appears/disapears ingame’s menus. value+Slider3. So far the speed at which the slider can be moved has been limited, however when the slider is moved it isn’t smooth May 6, 2023 · I have 3 sliders that I want to read their value, when using on Value Change event I can read the value of one of these 3 sliders like this. This determines the position of the draggable thumb. Nov 29, 2016 · How do I connect multiple sliders to act as one in a script. For my purposes When set to true, gives the field the appearance of editing multiple different values. 0f; in the Inspector there will be a slider to change the values. The issue I am having is that when I move the slider the movement isn’t smooth. Slider 1 = 100 and ends the rotation out at slider 4 = 0. public Slider verticalSlider; float verticalValue = 0f; public void ReadSliderValue() { float value = verticalSlider. I’ve been trying to figure this out by myself for a while, but I’m still very new to this, so I’m having a bit of trouble. So far I’m looking at 10 digital inputs (5 for each joystick, each one controls a claw). I checked if everything is ok. This removes the chances of overwriting an exiting key. value = 2; Slider3. value = valueofslider; } void Update() { valueofslider = Slider Apr 10, 2012 · Hi guys, I’ve been working on implementing some arduino controllers (a submarine with 2 claws to collect litter from the bottom of the ocean) with unity. This is what i mean, it doesn’t have to look like it, but if you can make it function like it you could use negative values to determine your Sensual and Slim variables. topValue: The value at the top end of the slider. label: Optional label in front of the slider. The slider component is a Selectable that controls a fill, a handle, or both. value and slider. I attached an Audio Source, the Audio Clip named ‘Song 1’, to the player. Triggers JSON Loading -> 2. When using multiple monitors, scroll views and sliders are affected by the windows screen offsets. value = 2; than for e. value+slider4. I think you have 2 options: Create your own slider script/sprites Delete Slider background, use a invisible Slider fill area, and via script move / expand / reduce sizes of the bule/purple zones. Nov 28, 2017 · Hello everyone, So I’ve built this UI system where I can delete multiple items from the inventory using a slider. On a typical horizontal slider, both the left and right ends of the slider represent the two extreme values allowed by the control. I have some simple code where if the player press the right of left arrow the value of the slider will increment of decrement. Tutorials on all Unity Sliders on the channel. So I give it limits and away it goes. Mar 7, 2021 · The Built-in Render Pipeline is Unity’s default render pipeline. 2 days ago · So i have a slider that that updates on every key press, and it should go up by one whole step, but instead it goes either two,three, and sometimes it goes one step. How can I use the variable I picked in editor under OnValueChanged to set the starting value of the Jun 29, 2017 · Just set the slider. minValue; verticalValue = verticalSlider. Sliders are very useful and are generally used in most unity games/projects. I need two gameobjects and a slider. value = 10; Slider2. UI; public class HudControl : MonoBehaviour { public Slider playerSlider; public Slider bossSlider; private int playerPrevHp, bossPrevHp; // Use this for initialization void Start () { ResetValues(); } void ResetValues () { playerSlider. maxValue in code. Cheers, Chris Jan 27, 2021 · I have UI Slider and under OnValueChanged, I picked a camera’s orthographic size. Later, for some reason sliders in the menu-game-object became non-interactive as well as in the canvas. like: Min = 0; Max = 20; Limit = Max-SliderValues; SliderValues = Slider1. This generally works, though I’ve noticed that with multiple lights (directional, in this case), I start getting weird artifacts; namely pixel brightnesses that Feb 1, 2013 · Hello Unity forum! I’m curious if it’s possible to control five or six animations sequences with a GUI slider. When clicking on a handle, I receive an indication that the handle is being clicked on and interacted with, but the handle does not follow the mouse Sep 19, 2018 · Hi, i’m having a bit of a problem building an UI which is displayed on a second screen. If you toggle it off, the bool isMale is set to false. Feb 4, 2023 · Hello everyone, So… I wish to make a game where the player can use 2 display monitors. Sep 9, 2022 · I have 2 different volume sliders that both control main volume, one is in my game start menu and the other is in my game pause menu. var audioSrc:AudioSource[]; function Start(){ audioSrc= FindObjectsOfType(AudioSource) as AudioSource[];; for (var aud : AudioSource in audioSrc) { aud. Questions & Answers. Specifically, it will involve creating X number of spinning levers, which would be accompanied by X number of controls that would set the length, rotation speed, and starting orientation of each lever. 1p4. Generic; using UnityEngine; using UnityEngine. Movement of the slider’s handle changes the value. leftValue: The value at the left end of the slider. Collections; using System. UI; public class Rectangle on the screen to use for the slider. Try it! Sure you will get it! Bye 😃 Jun 24, 2017 · Hello, For some reason lots of people favor creating custom editors over property drawers, however these just don’t scale, creating lots of custom drawers in a large project is a time sink. I have a slider to edit a setting with in a script that way i can edit it in game. I’ve noticed that when creating builds of my project, UI elements like Buttons work perfectly, but sliders and scrollbars do not work properly. May 10, 2022 · Hi! I have 4 UI sliders whose values I want to sum equal to or less than 100. stereographik February 22, 2014, 4:51am 1. This works as intended until I drag the slider bar or click on another part of the bar to change the Jan 26, 2022 · I want to make a custom inspector for my script. I’ve managed to make the Music volume adjustable but I’m not sure how to do so with the Sound Effects volume. UI; public class Sliders : MonoBehaviour { public Slider[] slider; public Text[] sliderText; public string[] Name; void Update() { SkinnedMeshRenderer body = GetComponent<SkinnedMeshRenderer>(); Mesh Mar 24, 2011 · Ok guys here is my problem. maxValue = 100; playerSlider. I’m working on a little 2D Sidescrolling SHMUP, and I am having a little trouble with Health Bars(I’ve been following a few online tutorials Mar 26, 2018 · Overlapping multiple sliders but I’ll need to have lots of sliders in the worst case scenario that the active time switches on every other seconds. value; float maxValue = verticalSlider. 0f; [Range(1,10)] public float maxRangeOfCamera = 20. Jun 6, 2020 · Hi, I have a problem creating sliders that have round ends, that also adapt to different scalings. maxValue; float minValue = verticalSlider. I set my buttons up (they become highlighted when the mouse is on it). value = max 6; i Aug 13, 2012 · I don’t see the command: GUI. sgpgnr As you can see, the horizontal scaling works perfectly, but when the bar gets bigger vertically the stretching begins. Try it! Sure you will get it! Bye 😃 Nov 25, 2016 · 4) Try both sliders - either Display 2 slider doesn't work or it instead slides first display's slider 5) Build and run on Standalone 6) Try both sliders again - now Display 2 slider reacts to hovering, but on first press it goes to max value and then cannot be moved at all. To achieve this effect it’s probably best to use masking in some way. In the picture below I have the sliders laid out in the pattern it should go through. I am using EditorGUILa Sep 30, 2014 · Hey all, I spent most of yesterday trying to come up with a way to expose certain variables to a client in a way that will work across multiple projects. g. Feb 9, 2016 · Making a ship combat sci fi game and I want to implement a system where the player can transfer power between weapons, engines and shields. Expected: Each slider works independently Jun 24, 2017 · Hello, For some reason lots of people favor creating custom editors over property drawers, however these just don’t scale, creating lots of custom drawers in a large project is a time sink. I was pretty sure that this way of slicing would result in the correct behavior: Designing a capsule and only slicing the middle part, so that it can expand horizontally. I want to have a variable controlled by a slider bar. The problem exists in Screen Space Overlay and Screen Space Camera. Do I need to do anything in the Apr 15, 2019 · A bug report has been submitted through the Unity Editor, but we never received an email stating it was received by Unity. Jun 25, 2014 · Hey, today I noticed you can write something like this: [Range(1,10)] public float minRangeOfCamera = 2. The fill, when used, spans from the minimum value to the current value while the handle, when used, follow the current value. Essentially, in the finalcolor function for the renderpass, I look up the ‘brightness’ of a pixel, and from there limit it to a few different values. Feb 1, 2013 · Hello Unity forum! I’m curious if it’s possible to control five or six animations sequences with a GUI slider. bottomValue: The value at the bottom end of the slider. Thanks to all! Nicola. Collections. volume = newValues; } } Here it is in the Start but you Oct 4, 2016 · Try this approach using UnityEngine; using System. Mar 26, 2018 · Good day. value; if the slider values are like this: Slider1. When the "onValueChanged" is called on the other sliders, it checks for bool value and since it's false, it doesn't actually do anything, except for changing bool back to true. I am not very good with arrays yet. And yes it worked fine Sep 25, 2014 · Hi I’m new to Unity and have been playing with the new UI. direction: This is the actual property to contain the direction of the slider. Now i want the Slider to Stop, if the Limit is 0, but being able to slide back and decrease their value. But on the one scene canvas-slider are interactive. So your mouseSensitivity starts at 1. I Jul 14, 2012 · I’m writing a surface shader that does a toon-shading effect for an object. Just need to know how to make the connection from 1 to 2 without both health bars going down at the same time. Basically I turn the slider off for one change. I have a OnButton function that: 1. If left out, the horizontalSlider style from the current GUISkin is used. Oct 14, 2024 · Hi all. But the slider’s initial value stays whatever it is set in the editor. Any help would be appreciated 🙂 Here is what I currently have: using System. inverted: This indicates whether or not this slider is The value the slider shows. I’m working on an iOS project and hoping that a user can drag a slider to control the scale animation of multiple objects. Attached to various Item-pickups are Audio Source Clips May 29, 2020 · Hi, i need to limit UI Sliders. However, I’ve encountered some weird behaviour. What i need is the code to make the knob of the slider moving according to the actual time of the clip and vice-versa: drag the knob to modify the actual time of animation. Anyone know how I can implement this? Anyone work around? I really dont want to Nov 19, 2024 · The only minor issue is that it seems to fire for every layer of the UI so when you hover over a slider, it seems to fire for the canvas, the slider and the handle separately. Is this simply or difficult? do I need to write a custom editor object for this? or is there a way to state ‘display this float as a sliding bar’? Thanks Jan 20, 2022 · Yes, but it will still go to 500 for any slider value > 1. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers. I’m trying to make a game where the user use 2 GUI scrollbars at the same time to control the environment. What I came up with is a generic system that allows you to expose any int or float and have it controlled with run-time sliders. Expected: Each slider works independently Nov 12, 2021 · If you want to improve the UI in your game, then you will probably need to make your own sprites for sliders. Aug 3, 2021 · I have managed to get this working on one object and its slider, but I’m completely stumped in getting the subsequent objects moving with the remaining sliders. It is a general-purpose render pipeline that has limited options for customization. So when the slider value is changed, it changes camera’s size. value; } Nov 21, 2020 · I’m trying to create a setup where you have multiple instances of a given prefab, and I want to have a set of controls, containing buttons and sliders, that will control a specific instance. I Jan 13, 2012 · MegaFiers is very far from being only a warp, it is a complete mesh deformation, animation and morphing system for meshes and splines. I setup a test UI with two sliders to change the speed of the character and how quickly it can turn. Thanks. value = 100; // starts Nov 23, 2021 · Hello, I’m working on my first game project. without having to re-create a custom editor Nov 25, 2016 · 4) Try both sliders - either Display 2 slider doesn't work or it instead slides first display's slider 5) Build and run on Standalone 6) Try both sliders again - now Display 2 slider reacts to hovering, but on first press it goes to max value and then cannot be moved at all. This may be a basic question, I just couldn’t find documentation A Slider’s Handle cannot pass beyond the edges of its Groove, which is bookended with the minimum and maximum values at either end. Actually it won’t fix it. Collections; using UnityEngine. fill: Enables fill to set the color and shape of a slider. I’ve made the main menu and I’ve added a slider for the volume. highValue: This is the maximum value that the slider encodes. So how do i edit all 6 wheels with just 1 slider?Remember they all use the same script. rightValue: The value at the right end of the slider. I’m working C# so I’m having trouble implementing all the Feb 22, 2020 · If a slider changes, and it's about to change values of other sliders, I first set bool to false in all of these. The slider is used to scrub through an animation and it needs to moved smoothly and slowly. In this Unity video, I share with you an implementation of a unity canvas double slider that allows users to define a range of values using a single slider. It has a very advanced morpher that supports multiple channels with multiple progressive targets per channel and has exporters for Max, Maya, Blender, and Lightwave as well as support for OBJ files, and has recently had the Morph-O-Matic advanced morphing 3D Interactive Knobs, Sliders and Buttons This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please advise me on this one <3 public void onInterac… All the instances of your scripts are changing one key. My initial idea was to create a text based console, but on touch devices that is less than ideal. So when i press play with the slider script in the wheel script there is 6 sliders all in the same place. If you toggle the first one on, the bool isMale is set to true. I'll show you how it works, how to change its appeara May 2, 2024 · Hi, Im having an issue controlling my slider with a kyboard or gamepad. This may be a basic question, I just couldn’t find documentation Apr 26, 2015 · Works perfect in unity 2018. … What I’m trying to do is to allow the user to divide a single resource pool into into 3 groups. I have a simple player moving around with the standard WASD keys. slider: The GUIStyle to use for displaying the dragging area. e. Dec 17, 2018 · I created a settings page for my app where you can toggle a Slider On or Off. Here’s the code so far public class VolumeValueChanger : MonoBehaviour { private AudioSource audioSrc; [SerializeField] Slider volumeSlider Mar 26, 2018 · I am having an issue where I am only able to store one slider value to playerprefs. If I have a single slider or if multiple sliders are stacked verticaly I can adjust their values with the keyboard. The first frame, you write a new value of 12 = 2 to mouseSensitivity. I’m currently trying to set up a project that uses multiple displays on Unity 2022. What you need to change is that you apply the slider multiplier every single frame again. * Sep 22, 2015 · I wanted to use a slider for each group indicating the percentage of the total resource pool being allocated to that group. 3. legacy-topics. You can increase the width of the slider as the maxValue increases. without having to re-create a custom editor Mar 26, 2018 · Good day. How do I make it so changing one slider changes the other as well, so that when switching between my main and pause sliders both are identical? Oct 8, 2018 · hello i have problem why me script not loaded sliders , text and name help me pls …here is script using System. I’ve set this up with 3 sliders, each represents one system. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. 8f1. Jan 6, 2021 · i'm currently working on a Unity project in which i need to update 8 Slider values from a JSON file. Can you tell me how to do it? Thanks May 30, 2015 · I have searched for a while and can’t seem to find a simple answer to this. [CustomPropertyDrawer(typeof(Vector2RangeAttribute))] public class Vector2RangeAttributeDrawer Mar 20, 2018 · I am using a custom made UI slider that is used to limit the speed at which the slider can be moved. However, the sliders max value is depending on the distance between the two gameobjects. Is there In this Unity video, I share with you an implementation of a unity canvas double slider that allows users to define a range of values using a single slider. To alter the sound effect volume, you could fetch the Audio Source on the object and reduce the volume from there. So the sensitivity really only has values 1 and 500. At first … everything was ok: I used 2 cameras, 2 folders with canvas, buttons, etc. A steering wheel (IMU Board - yet to be implemented) and an analog slide potentiometer. Slider uses Anchors to change the size of image while filled type let’s you mask the image. skin = customSkin; to place your new skin. This just means that the handle flickers a little and the SFX beep plays multiple times stacked on top of each other every time you hover over a slider/handle. value+Slider2. This series will cover the many d Feb 22, 2014 · Unity Discussions GUI multiple sliders. if I were to increase shield power by 10% both weapons and engine power should drop by 5%. Any help is appreciated. public Slider Slider; public float valueofslider ; void Start() { valueofslider = PlayerPrefs. But I often saw sliders thich contained 2 slider in it. I’m on Unity 2017. Kinda like a coordinate system. So there I was able to change the min and the max value in just one slider. We have made a video showing the problem here: Aug 13, 2012 · Hello I’m working on a script that allows the player to adjust both the Music volume and Sound Effects volume mid-game through the use of sliders. It's better to do this within one instance of the script. I’ve tried line rendered but it doesn’t scale well in 2D with my GUI. property: The value the slider shows. However the second slider doesn’t seem to be working, i. hello, i can t figure out why my sliders do not Oct 4, 2016 · Hi everyone, I’m a old Cobol programmer, trying to learn unity for a life change, and got stuck with this issue, already looked up on many posts around here and on stackoverflow, but nothing so far gave me at least an idea of what I’m doing wrong. I have 10 sliders and if I attach this script, they all inherit the saved value of the first slider in the hierarchy. I tested the loading part and everything works but when i apply the values to the sliders, they dont behave like i thought they would. Say the slider value is 2. Now only problem is this script is repeated multiple times 1 for each wheel of my car witch is 6. Luckily this is where property drawers come in, tagging a field with an attribute (such as [range(…)] ), allows you to draw that field in a custom manner. Each animation belongs to a separate object, and they’re all simple scale animations. Feb 10, 2015 · Try using two sliders, one horizontal and one vertical. Buttons and Toggles work perfectly, but Sliders seem to react as if the mouseposition was on the first screen. GetFloat("valueofslider"); Slider. when I try dragging the second slider, the value of the first slider will be changed instead. My problem is that the volume slider onlys work for main menu scene and I want to work with every scene but I don’t know how to do that. Slider4. My problem is that I have 2 slider next to each other along with a button next to them and every time I try adjust the value of one slider the focused navigation just changes to the next ui element. minValue = 0; playerSlider. A standard slider that can be moved between a minimum and maximum value. (Instructions: create 2 sliders, erase the slider script and replaced for the JScript’s; activate the debug view to select the “other Feb 22, 2021 · The Unity slider component is a great way to handle value ranges, health-bars, progress bars, and more. * Jan 5, 2012 · Hi, I noticed the scrollbar and silder in unity does not allow 2 or more scrollbars or sliders to be used at the same time on iphone or android. Every time I put my fingers on both only one will register. I show below a simplified view of the setup I need to do. odvzq azjsfqgs jusz orys opjxtnf qxlvkv odtpxscx mnpef bcj cirw