Jitter aim apex controller reddit.
Whats up reddit apex greasebags, im here for my downvotes.
- Jitter aim apex controller reddit I just think to a degree if a certain exploit isn't ruining the gameplay for others then I wouldn't see the problem, but now we're at a time where people are just finding better ways to implement an even better jitter aim that's dam near one aim assist way from being an actual aim bot. Jitter aim doesn’t help on semi automatic weapons. You want to know the difference between this and aim assist? Lou jitter aims flatline/havoc, both are < 700 rpm, but Devo at 900 seems highly unlikely. Whats up reddit apex greasebags, im here for my downvotes. "Jitter Aiming" has become a fairly commonplace topic in apex recently, however I still don't think most players really understand how much it affects recoil. “But engine, your movement and looting on kb&m is better” shut up nerd. 1. like when I jitter, I know it's working because there isn't a lot of upward recoil but there is still a lot of bouncing around and micro movements that put my aim off. I've been beamed by a masters player from quite a distance with a flatline and I was shocked at how fast he killed me due to the distance and the fact that it was a flatline since it doesn't do so well at the distance he beamed me from, and I thought he was hacking at first so I watched him and this guy had perfected jitter aim and was using it to beam everyone no matter if they were moving or You really want to Jitter aim if the enemy is afar, don't even use it in close range One tip in actually doing it better, just draw a circle instead of shaking your arm or tensing it up, since it's harder to actually control it if you tense up Theres controller players like Extesyy with a big following using steam macros for tap strafing on controller and a bunch of auto execs for super glides, thoughts on all this? Edit: Superglide I do not care about personally but tap strafing on roller is insane and so is auto jitter aim I swear people keep blaming the aim assist on the controller, and the fact that Respawn won't fix jitter aim (I don't think it's a bug since it's extremely compensating on my ape brain to do both that and be situationally aware of in-game surroundings) or any sort of that "jury nullification" consequence of game design choice. it can be done in two ways the way i have done it is by rapidly making small circles on my right thumbstick to emulate how its done on a mouse, it can also be done by doing the same motion on the left stick, (ik i missed a lot on the second last With jitter aiming becoming popular, I've seen a lot of comments taking about how it isn't doable on controller. Tracking is easier on controller. Get a faster mousepad, I just changed to the MPC450 pad. I used to jitter aim with the flatline and 301 but once I actually learned the recoil I completely stopped because jitter aim is only really effective against people who are standing still or moving very slowly and because regular recoil control is much more consistent. This exploit can be done on both mnk and controller. In the Apex engine, if you are moving your point of aim faster than a certain speed, it negates vertical recoil. Why would someone with 50 posts on jitter aim need to ask what jitter aim looks like. Jitter aiming is the way to get zero recoil by moving your mouse enough to enable recoil smoothing, which is only normally used when you are tracking an enemy. The problem is snapping is only useful if the game has low ttk. Fuck yea controller is OP. When you're trying out new things It's faster to play aim trainers to figure out if the change is right. jitter is good for still target but i don't think its good for your wrist and arm health and i used to But there is also a reason why apex is the only fps game with a close to 50/50 split when it comes to input devices on the highest level of competition. Or, you can do something a bit easier to learn, like jitter aim and/or recoil smoothing. I will try to attach the old version of the Steam layout (you can find the jitter script assigned to the R2 button). The reasons why it isn't OP at all is because its purely reserved for extreme long range, you can only do it to still targets, its actually quite difficult to do consistently without hurting your arm. It seems kinda bs to be able to "control" recoil at ranges where the gun recoil was designed to be very hard/uncontrollable. Sub is mainly meant to speak on all combat techniques including, but not limited to Boxing, MT, wrestling, JJ, training questions, defense, and to answer your questions involving anything to do with combat sports. Can someone modify it for the current season 21 of Apex Legends? Oct 21, 2023 · i was wondering around on the internet trying to find a jitter aim script or macro on controller but to my surprise there were very little and all of them are payed, then i remembered that i am using the steam controller layout that is 100% safe and unbannable (i think i dont know dont quote me) from my experience. Now if controllers manage to keep up its quite obvious that it has to be because of the aim assist. The first spray is a regular Flatline Spray with no mouse movement whatsoever The second spray is with an artificial "jitter" achieved via a script. jitteraiming on controller is pretty taxing on your thumb so i wouldn't recommend its use often. Half a second can be the difference between life and death. i play alcs withh 200 200 ads pitch and jaw 4 deadzone and 2 outerthreshold The problem with jitter aim: Insane recoil control at range. Hence why tactical shooters tend to favor mnk. In this clip he just edited his screen to shake violently as if he were jitter aiming with a automatic weapon. OBS Studio. All without knowing jitter aiming is a consequence of their own controller's aim assist. Unbelievable he still posts on apex subs with this trash. You can achieve this effect by either tracking smoothly up to a certain range (you can extend that range by anti-mirroring your opponent) or by either making tiny . A lot of pro players abuse recoil smoothing for close to medium range and jitter aiming for long range. It's the same concept, it's just applied differently. Community run, developer supported subreddit dedicated to Apex Legends by Respawn Entertainment. 2. 7M subscribers in the apexlegends community. 1 person had this problem. In arena shooters, tracking is what dictates your aim. It's very fast compared to other pads makes my aim smoother but it's a lot harder for me to stop my aim where I need to. recoil pattern or even correction after each shot is always better than jitter, there's only like 2 guns that benefits from jitter aim and with certain sights only (only on the flatline is noticeable), jitter aim is not worth tbh, depending how you do it, in very few scenarios you'll have the chance to do it, you cant do it in the middle of a fight cause people will beam you and so on, and yaaa I get what you mean. As in, the bottiest of bots on controller are better than their counterparts on PC. I made a jitter aim macro (doesnt execute any button/keypresses) where it simply just rotates my mouse in a tight circle when i hold the side button, i made this cause i cant jitter aim properly by tensing my arm/hand, would this be bannable? all its doing is shaking my cursor by a pre recorded movement where all i did was make fast tight circles to replicate what jitter aiming is like. Anyway, the new way I have found is not as accurate as Hollow's way of doing it, but it is easier to find the point of how much you need to move your mouse. wont A lot of people consider aim assist in general to be cheating, then there's things that feel like cheating but aren't banned, configs to let controllers tapstrafe, configs to perfectly superglide, Ive seen macros to have perfect jitter aim too. i watched genburten doing consistent 500dmg on moving target in the firing range with flatine so i tried to do it with jitter aimimg but i was't able to so i watched his mouse cam closely and he don't use jitter aiming he uses recoil control. A place for MMA, and Martial Art’s enthusiasts focused **mainly** on technique. In regards to jitter aiming, I can't really speak on it. Discussion is focused both inside and outside the octagon. In this case, it makes sense to say that controller has a higher floor. I found the most success flicking back and forth like I did in the video, because it is way harder tracing full circles. Also sleep and eat healthy, but you already do that I guess. Is this the future for recoil control in apex legends? Just spaz out on your mouse or thumbstick? Very skilled. Nov 19, 2024 · In this post i will be only talking about the jitter, if you want any macros aside i recommend everyone reading this to stop on depending on others and go look in other topics and learn to create your own CFG and costumize it as you want Now lets get into the tutorial. While it is difficult, it is possible to use this technique. Jitter aim is a term used for rapidly moving your mouse from left to right to negate recoil on full auto weapons specifically in Apex. Movement doesnt mean shit when someone is near locking you with a controller close range. The world’s best aim trainer, trusted by top pros, streamers, and players like you. Upgrade your FPS skills with over 25,000 player-created scenarios, infinite customization, cloned game physics, coaching playlists, and guided training and analysis. Good Movement = Bad Aim Good Aim = Bad Movement 10k Hours of Training gets you Good Aim n Good movement Any 3rd party inputs that give an advantage over anyone using basic inputs would be cheating, back buttons for controllers i would say are even on the line of cheating. Controllers can't compete with kbm on the highest level, that's a fact, not an opinion. Apex has a very weird mechanic that eliminates all recoil as long as you're moving your camera above a certain speed threshold. However, after tons of practice, most mnk players can achieve greater heights than controller players, thus mnk has a higher skill ceiling. he specifically made this post because I called him out a few days. May 16, 2024 · The recent free version in season 20, which was available for free at community layout, got patched in season 21. The clip below shows exactly that. The aim assist at close to mid range is ridiculous. Controller players thinking all mkb users are jitter aiming and call for its removal while justifying aim assist's strength because they can't 180 that fast and are using thumbs. jitteraiming on controller is done in two ways rapidly making very small circles on either the left or right stick, you can also flex your forearm to occilate your thumb. zjjt snxeme lfo ivybsb izkq jvurf maxuum xsrnp ldtkwmg aklidyt